A project from multidisciplinary technology company Tecnalia for the reconstruction of Vitoria-Gasteiz, XV century Spain. This project uses procedural tools for the virtual reconstruction of ancient sites in Spain. Travel through this ancient town...
This collaborative project with GTA Geoinformatik GmbH uses GIS data and CityEngine for building volumes in combination with highly detailed facade data to create real-world 3D reconstruction of Munich, Germany. On to Munich.
A collaboration between Esri and mental images® with the goal of exploring new techniques for smart 3D city solutions based on GIS data and procedural modeling technology Be part of the cloud...
An ongoing Research Project at ETH Zurich that investigates the capabilities of personalized and semi-automatic real estate assessment by shifting smoothly between city scale and single property. Find the perfect lot...
As part of the Masdar City project, the first zero carbon, zero waste city ever planned, ETH Zurich's Chair for Information Architecture, Dr. Gerhard Schmitt uses CityEngine to layout and design the Swiss Village. Visit the Zero Energy Future.
To demonstrate an urban planning project of the French construction and civil engineering company Eiffage, a master plan and 3D visualization has been created by CityEngine user Romain Janil from Virtualization. A day in Marseille.
For the Ministry of Sound album "Anthems - Electronic 80's 2", the award winning agency Fold 7 and freelance motion design director Paul Clements created the visual concept with the help of CityEngine. Electronic 80's Forever...
Commercial by Cliffhanger Visuals for the Belgium company Valorfrit. Changes in the production requirements just before airing led to using CityEngine. The team was able to build the needed cityscape in a day. Follow the yellow balloon...
For National Geographic Asia's "Megacities - Kaohsiung" episode Worlds Away Productions produced a digital 3d model of the city of Kaohsiung in Taiwan for use in 6 CGI sequences. Fly through the mega city...
Capture MM commercial featuring the Toyota Prius. CityEngine was used in the entire production process to model the city: From the street networks of the first Animatic to the detailed buildings of the final clip. Drive the Prius...
For the action role-playing game "Dark Realm" Christian Holzer and his team created a gloomy European city. Using CityEngine they implemented the entire city scene including parametric destruction of buildings. Enter the ruins...
The Rome Reborn project aims to rebuild ancient Rome in the year 320 A.D. CityEngine was used to create over 7000 apartment buildings and temples for walkthroughs as well as offline renderings. This road leads to Rome...
A test case for CityEngine that has been created as an environment for the European Project Cyberwalk, where a visitor can walk around in the reconstructed ancient Pompeii in any direction. Dig out Pompeii...