Simon Haegler

I'm a software developer in the field of computer graphics, specialized in procedural modeling. I have a background in electrical engineering (hardware development), general software development (C++, multiple scripting languages, build environments) and expert knowledge in Linux systems (several platforms). My main interest currently lies in the application of procedural 3d modeling techniques in AEC and M&E (special effects and environments for movies and computer games), as well as digital set building and production pipeline tools.

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