Fast feature layers: Interact with more than a million features
Now you can display more data and dynamically visualize features more rapidly, such as this layer with more than 1 million building footprints. This is achieved by enabling the WebGL option (beta) now available for FeatureLayers in a 2D map.
FeatureLayer will be rendered with WebGL by default in a future release.
Drawing: it’s here!
You now can enable drawing in your 4.x apps. In this initial release of sketching tools, you can sketch new geometries in a 2D map. Full support for drawing and editing will become available incrementally in future releases, which will include the following:
- Editing existing geometries
- Creating and editing new geometries including (but not limited to) multipoint geometries.
- Sketching/editing widgets
- Support for drawing in a 3D Scene
- Full editing support, including the ability to enable common geometry validation rules, such as preventing self intersecting lines.
Check out this new sketching sample and play around with the current capabilities.
New options for vertical placement of 3D objects
The vertical placement of buildings and other 3D Objects can be set using a field value, z-value, or an expression. An example of when this would be useful is when placing objects that are either below ground or are flying above ground.
Clustering with version 3.22
Explore the release notes and new samples to learn about more updates such as support for vertical coordinate systems, pop-up improvements, and time-saving enhancements such as expanded autocasting support.