{"id":2962943,"date":"2026-04-21T07:35:29","date_gmt":"2026-04-21T14:35:29","guid":{"rendered":"https:\/\/www.esri.com\/arcgis-blog\/?post_type=blog&#038;p=2962943"},"modified":"2026-04-21T07:35:29","modified_gmt":"2026-04-21T14:35:29","slug":"announcing-arcgis-maps-sdk-2-3-for-unreal-engine","status":"publish","type":"blog","link":"https:\/\/www.esri.com\/arcgis-blog\/products\/unreal-engine\/announcements\/announcing-arcgis-maps-sdk-2-3-for-unreal-engine","title":{"rendered":"Announcing ArcGIS Maps SDK 2.3 for Unreal Engine"},"author":5171,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","format":"standard","meta":{"_acf_changed":false,"_searchwp_excluded":""},"categories":[37101,738191],"tags":[757151,768222,560942,23571,261172],"industry":[],"product":[766242],"class_list":["post-2962943","blog","type-blog","status-publish","format-standard","hentry","category-announcements","category-developers","tag-arcgis-maps-sdk-for-unreal-engine","tag-arcgis-maps-sdks-for-game-engines","tag-game-engines","tag-whats-new","tag-xr","product-unreal-engine"],"acf":{"authors":[{"ID":5171,"user_firstname":"Michael","user_lastname":"Branscomb","nickname":"Mike Branscomb","user_nicename":"mbranscomb","display_name":"Mike Branscomb","user_email":"MBranscomb@esri.com","user_url":"https:\/\/developers.arcgis.com\/","user_registered":"2018-03-02 00:16:51","user_description":"Mike Branscomb is a Product Manager for the ArcGIS Maps SDKs for Native Apps and ArcGIS Maps SDKs for Game Engines. With over 20 years of experience working in the Esri ecosystem, he specializes in .NET, Local Server, and 3D Scene Layers. Mike is also a Scrum Product Owner with over 10 years of experience guiding teams through the product development lifecycle.","user_avatar":"<img data-del=\"avatar\" src='https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2021\/04\/ProfilePhotoMB-465x465.jpg' class='avatar pp-user-avatar avatar-96 photo ' height='96' width='96'\/>"},{"ID":4091,"user_firstname":"Rex","user_lastname":"Hansen","nickname":"Rex Hansen","user_nicename":"rex-hansen","display_name":"Rex Hansen","user_email":"rhansen@esri.com","user_url":"","user_registered":"2018-03-02 00:15:41","user_description":"Rex Hansen is a Product Manager for the ArcGIS Maps SDKs for Native Apps and ArcGIS Maps SDKs for Game Engines.  He has over 25 years of experience in GIS, spatial analytics, and computer mapping.  Currently, he guides the development of native technologies in the GIS industry to use authoritative geospatial content and analysis in offline workflows, photorealistic experiences, and immersive, extended reality solutions.","user_avatar":"<img data-del=\"avatar\" src='https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2024\/11\/RexHansen1200x1200-465x465.png' class='avatar pp-user-avatar avatar-96 photo ' height='96' width='96'\/>"},{"ID":276952,"user_firstname":"Shimona","user_lastname":"Lahiri","nickname":"Shimona Lahiri","user_nicename":"shimona-lahiri","display_name":"Shimona Lahiri","user_email":"slahiri@esri.com","user_url":"","user_registered":"2021-09-14 16:48:37","user_description":"Shimona is a product marketer working with ArcGIS Maps SDKs for Game Engines and Native Apps. With an undergrad degree in Psychology and an M.S. in Marketing, she is a digital marketing polymath and loves to craft interesting stories for her audience to enjoy.","user_avatar":"<img data-del=\"avatar\" src='https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2023\/01\/Profile-pic-465x465.jpeg' class='avatar pp-user-avatar avatar-96 photo ' height='96' width='96'\/>"}],"short_description":"Unreal Engine Maps SDK 2.3 adds 3D point scene layers, identify for building scene layers, and smaller, faster app deployments.","flexible_content":[{"acf_fc_layout":"content","content":"<p>This release of ArcGIS Maps SDK for Unreal Engine adds high performance display of 3D point feature data, and helps you create more interactive, more efficient 3D geospatial experiences. You can now render large volumes of 3D point feature data more efficiently, with support for data\u2011driven styling to visualize attributes with a range of renderer types and 3D models. Feature identification has also been improved for building scene layers, making it easier to interact with complex 3D architectural content. And we\u2019ve reduced the footprint of the SDK, helping you build leaner Unreal projects, without sacrificing functionality.<\/p>\n"},{"acf_fc_layout":"image","image":{"ID":2963348,"id":2963348,"title":"UE3DPointLayer-1920x1080","filename":"UE3DPointLayer-1920x1080-1.jpg","filesize":1188627,"url":"https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2026\/04\/UE3DPointLayer-1920x1080-1.jpg","link":"https:\/\/www.esri.com\/arcgis-blog\/products\/unreal-engine\/announcements\/announcing-arcgis-maps-sdk-2-3-for-unreal-engine\/ue3dpointlayer-1920x1080","alt":"A 3D Point Scene Layer representing trees in Chicago. Map Data: NGA Collected 3D Buildings and Trees for the Area of Chicago, IL","author":"5171","description":"","caption":"A 3D Point Scene Layer representing trees in Chicago. Map Data: NGA Collected 3D Buildings and Trees for the Area of Chicago, IL","name":"ue3dpointlayer-1920x1080","status":"inherit","uploaded_to":2962943,"date":"2026-04-21 12:05:50","modified":"2026-04-21 12:08:29","menu_order":0,"mime_type":"image\/jpeg","type":"image","subtype":"jpeg","icon":"https:\/\/www.esri.com\/arcgis-blog\/wp-includes\/images\/media\/default.png","width":1920,"height":1080,"sizes":{"thumbnail":"https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2026\/04\/UE3DPointLayer-1920x1080-1-213x200.jpg","thumbnail-width":213,"thumbnail-height":200,"medium":"https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2026\/04\/UE3DPointLayer-1920x1080-1.jpg","medium-width":464,"medium-height":261,"medium_large":"https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2026\/04\/UE3DPointLayer-1920x1080-1.jpg","medium_large-width":768,"medium_large-height":432,"large":"https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2026\/04\/UE3DPointLayer-1920x1080-1.jpg","large-width":1920,"large-height":1080,"1536x1536":"https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2026\/04\/UE3DPointLayer-1920x1080-1-1536x864.jpg","1536x1536-width":1536,"1536x1536-height":864,"2048x2048":"https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2026\/04\/UE3DPointLayer-1920x1080-1.jpg","2048x2048-width":1920,"2048x2048-height":1080,"card_image":"https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2026\/04\/UE3DPointLayer-1920x1080-1-826x465.jpg","card_image-width":826,"card_image-height":465,"wide_image":"https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2026\/04\/UE3DPointLayer-1920x1080-1.jpg","wide_image-width":1920,"wide_image-height":1080}},"image_position":"center","orientation":"horizontal","hyperlink":""},{"acf_fc_layout":"content","content":"<h3>3D Point Scene Layers<\/h3>\n<p>3D point scene layers efficiently handle high numbers of real-world objects where each object is best displayed in a 3D scene as a single point symbol, such as trees, street furniture, sensor locations, or infrastructure assets. You can display point scene layers with attribute-driven rendering that defines the rules and symbols used to categorize and display the data. This release includes support for simple renderers that style all features with the same symbol, value renderers that style features based on their unique values, and class break renderers that style features based on ranges of values in numeric data fields. Whether using the simple, value, or class breaks renderer, with this release, points can be styled with 3D model-based symbols. Future releases will add support for additional symbol types.<\/p>\n<p>3D point scene layers use a Hierarchical Level of Detail (HLOD) structure, which displays more points the closer the user is to the data. The automatic thinning of data depending on zoom scale enhances visual clarity and enables extremely fast transmission and display. Like all 3D scene layers supported by the ArcGIS Maps SDK for Unreal Engine, point scene layers can stream from services for connected apps or be read from on-device packages for offline use, maximum performance, and greater resiliency.<\/p>\n<p>Point scene layers play a crucial role in 3D scenes by providing high performance visualization of massive point datasets. For example, the global <a href=\"https:\/\/www.arcgis.com\/home\/item.html?id=1bb46484c2174872a46507c60781175c\">Open 3D Trees layer<\/a> is a point scene layer. \u00a0Processed and hosted by Esri using data from the Overture Maps Foundation (OMF), the Open 3D Trees layer is updated monthly with the latest Overture data, incorporating contributions from OpenStreetMap, Esri Community Maps, and other sources.<\/p>\n"},{"acf_fc_layout":"content","content":"<h3>Identify includes Building Scene Layers<\/h3>\n<p>The identify methods on the <a href=\"https:\/\/developers.arcgis.com\/unreal-engine\/api-reference\/gameengine\/view\/arcgisview\/\">ArcGISView<\/a> class introduced at the previous release have been enhanced to get attribute information for features in building scene layers. Attribute information usually forms the foundation of larger workflows where the user needs to navigate to identified items, view attributes, and\/or visually highlight an identified feature. You can implement a highlight effect for easy visual indication of the returned feature by changing the shader for the feature returned from an identify operation, demonstrated in the <a href=\"https:\/\/github.com\/Esri\/arcgis-maps-sdk-unreal-engine-samples\">identify sample in the\u00a0Unreal Engine Maps SDK Samples GitHub repo<\/a>. Other common developer workflows include comparing attributes between one or more features, or querying other business systems for related information to be displayed to the user.<\/p>\n<p>The\u00a0<a href=\"https:\/\/developers.arcgis.com\/unreal-engine\/api-reference\/gameengine\/view\/arcgisview\/#identifylayerasync\">ArcGISView.IdentifyLayerAsync<\/a> operation makes an asynchronous identify call for the layer specified, while the <a href=\"https:\/\/developers.arcgis.com\/unreal-engine\/api-reference\/gameengine\/view\/arcgisview\/#identifylayersasync\">ArcGISView.IdentifyLayersAsync<\/a> operation makes an asynchronous identify call on all 3D object scene layers, and now all building scene layers, in the map. These methods make it easier to implement end-user workflows that involve capturing user interaction with the scene to get the feature attributes at a location. The input parameters for both methods include a start or origin point and an end or target point, usually the user camera location and the point they tap on the scene. These new APIs streamline development, avoiding the need for more complex raycast operations, and help you build better end-user experiences for data exploration, and richer more interactive apps. Note the new 3D Point Scene Layer type does not yet support returning results in the identify operation, but it&#8217;s on the roadmap for a future release.<\/p>\n"},{"acf_fc_layout":"content","content":"<h3>Smaller app footprints<\/h3>\n<p>With the Unreal Engine Maps SDK, even though you build your app in Unreal using the Editor tools and the Blueprints visual scripting system, or in Visual Studio using C++, we\u2019ve implemented all the underlying GIS capabilities such as data access and geometry processing in C++ which is compiled into a native component for maximum performance and cross-platform portability. This native component is now 25% smaller resulting in smaller app deployments and faster app start up times.<\/p>\n<p>Additionally, because the Unreal Engine Maps SDK enables you to target Android, iOS, Linux, macOS, and Windows, the SDK includes native components specific to each supported platform and\/or architecture. For example, for Android the native component is provided as a .so file, while for Windows it is provided as a .dll file. Because this native component is now 25% smaller across all the supported platforms and architectures, it results in a much smaller SDK for you to download initially, speeding up your time to get started, and takes up less space on disk overall, especially when used in many projects, maximizing space on your dev machines to create more streamlined real-world geospatial Unreal projects!<\/p>\n"},{"acf_fc_layout":"content","content":"<h3>Download and get started<\/h3>\n<p>To learn more about ArcGIS Maps SDK for Unreal Engine and download the latest version, visit the\u00a0<a href=\"https:\/\/developers.arcgis.com\/unreal-engine\/\">Esri Developer website<\/a>. For more details about the enhancements, deprecations, resolved issues, and known issues in this release, refer to the\u00a0<a href=\"https:\/\/developers.arcgis.com\/unreal-engine\/release-notes\/\">Release Notes<\/a>. If you\u2019re new to developing with our SDK, the <a href=\"https:\/\/developers.arcgis.com\/unreal-engine\/get-started\/\">Get started<\/a> page provides helpful resources to kick-start your journey.<\/p>\n"}],"related_articles":"","show_article_image":false,"card_image":"https:\/\/www.esri.com\/arcgis-blog\/app\/uploads\/2026\/04\/UE3DPointLayer-826x465-1.jpg","wide_image":false},"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.9 (Yoast SEO v25.9) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Announcing ArcGIS Maps SDK 2.3 for Unreal Engine<\/title>\n<meta name=\"description\" content=\"Visualize and explore 3D point feature data optimized for smooth navigation, data-driven styling, and immersive 3D experiences in Unreal.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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