Stephen Heidelberg is an experienced manager and designer with 25 years of experience in projects related to computer graphics, defense simulation, film and television, academia, and GIS.

Posts by this author
Finding Solutions by Converging GIS & Simulation

As I/ITSEC 2021 nears, both Esri and Presagis will be showcasing innovative convergence of GIS, simulation, and game engines.

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Announcing pre-release of the ArcGIS Maps SDK for game engines

We are pleased to announce the pre-release of ArcGIS Maps SDK for Unity and Unreal Engine!

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GIS Visualization and Storytelling In 3D

3D enables GIS users to make new stories that explore spatial data in new ways.

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