GeoDesign Summit Europe

2016 Pre-conference Workshops

All pre-conference workshops will take place on Monday, October 31st.
Please note, no lunch is served with pre-conference workshops.
There are no additional fees for preconference workshops. If you would like to attend a preconference workshop, you must indicate this on your registration form.
Rapid creation of conceptual (geo)designs
Presenter: Carl Steintz
Duration: 8-hour course
Location: Un. of Delft
Description: The focus of the workshop will be geodesign change-synthesis and its dynamic impacts assessment and updating. We will be using Geodesignhub (www.geodesignhub.com) for this workshop. The software is a digital web based workflow based on a systems-approach. It is designed to support the rapid creation of conceptual designs to address large and complex geodesign problems. It is designed to among foster collaboration professionals and their clients, and among teams of professionals, especially during the early stages of design. It has a simple user interface which uses ubiquitous web technology and communication systems. It easily incorporates existing and diverse data structures for both its inputs and outputs, and it enables users to collaborate in person and/or over the internet in real time to produce designs and assess them.
Prerequisites: Familiarity with the book A Framework for Geodesign (Prof. C. Steinitz, Esri Press, 2012). Please do read the book, as it places geodesign synthesis in its broader context.
Exploring CityEngine
Presenter: Brooks Patrick
Duration: Half Day
Location: Office of Esri-Netherlands in Rotterdam (10 min. train ride from Delft)
Description: Esri® CityEngine® software is able to simulate the impact of design decisions in real time, enabling decision makers to meet or exceed project goals, whether they be sustainability metrics, regulatory compliance, or cost reduction. Various project examples will showcase the urban planning and design capabilities using CityEngine. This hands-on workshop introduces CityEngine at an intermediate level from existing city creation to the planning, redesign, and evaluation of design alternatives using the latest 3D parametric design rules.
Prerequisites: This instructor-led hands-on training session is intended for anyone interested in 3D urban design. Familiarity with ArcGIS for Desktop and CityEngine is recommended. Level is considered Intermediate.
Exploring GeoPlanner

Presenter: Rob Matthews, Rob Stauder

Duration: Half Day

Location: Office of Esri-Netherlands in Rotterdam (10 min. train ride from Delft)

Description: GeoPlanner for ArcGIS helps planning and design professionals create, share, analyze and report on design alternatives. In this training, you will use GeoPlanner to access shared datasets from ArcGIS Online to help you visualize and understand the site conditions in which a design or plan evolves. You’ll then learn how to use GeoPlanner to create, evaluate and compare multiple scenarios. Finally, you’ll learn how to identify optimal site locations and identify risks using spatial analysis and suitability modeling.

Prerequisites: Classroom-style training with hands-on exercises using GeoPlanner. Some familiarity with ArcGIS Online would be helpful, but is not necessary.


Minecraft for Participatory co-design

Presenter: Eduardo Dias, Henk Scholten, Marianne Linde (VU University Amsterdam & Geodan)

Duration: Half Day

Location: TU Delft

Description: Minecraft (MC) is a popular sandbox game where players can express their creativity by changing landscapes and building houses and objects, always using 1 meter blocks. The ease of use and popularity of the game generated interest from spatial planning who applied the game to gather input from citizens while enabling co-design processes (e.g. http://blockbyblock.org/). Still much time is spent at the start to get a canvas of the existing infrastructure (existing features that limit or potentiate new designs). In this workshop we will discuss and operate ways to get existing GI data to generate a Minecraft world. This world (that represents existing reality) is then used in the co-design process, so that participants can focus on their ideas and propose changes. The workshop is intended to be partly hands-on (creating a MC world + design in MC) and partly a discussion forum on the best practices on using Minecraft for participative spatial planning (group dynamics and decision models).


Beauty and Brains: Urban redevelopment with easy-to-use geodesign tools

Presenter: Eduardo Dias, Henk Scholten, Marianne Linde, Azarakhsh Rafiee (VU University Amsterdam & Geodan)

Duration: Half Day

Location: TU Delft

Description: Creative design is often presented in opposition to analytical assessment. This workshop explores planning support systems acceptable to designers. We will use Geodan Phoenix, an easy-to-use natural user-interface (using multitouch and physical objects input) for spatial design and advanced spatial models (including environmental and socio-economic models) for urban sustainability analysis. Through a realistic case-study of urban redevelopment, the participants will explore the map centric interaction device and explore how cloud computing for storage and processing can deliver immediate feedback. It allows anyone (especially designers) to sketch their solutions with natural movements and immediately receive feedback on key indicators of the sustainability performance, enabling iterative improvements of designs.

See also: https://youtu.be/CHQfK2nyAV4 and http://link.springer.com/chapter/10.1007%2F978-3-642-37533-0_27


Complex Urban & Infrastructural Projects

Presenter: Rients Dijkstra, professor of Urban Design at TU Delft, Faculty of Architecture, Department of Urbanism. Rients is founder and director of Maxwan

Duration: Half Day

Location: TU Delft

Description: This workshop addresses current issues in the design process of complex urban and large infrastructural projects. These projects would benefit from early-stage 3D digitalisations of the project for the different project partners. At the moment 3D is mainly used in design for visualisations (images) and not as an integrated design tool. This counts not only for the project itself, but also for the area influenced by the project (effect on direct surroundings: omgevingsmodel). Besides if project partners use 3D, each field usually builds its own 3D model in its own software. Finally, the technologies are not used for large complex projects in the definition phase, a phase in which integration of different aspects in 3D is most useful.

The workshop will discuss the design of small city-edge transfer points. These transfer points have high-development potential due to their accessibility by private car, their usually relatively well connected regional public transportation (sprinter). Nevertheless, these locations are usually underdeveloped and not valued.

Prerequisites: None


3D spatial planning & 3D cadastre

Presenter: Peter van Oosterom, Professor of GIS technology

Duration: Half Day

Location: TU Delft

Description: This workshop addresses the need for a full development life cycle in 3D which starts with the spatial planning process and integrates with the cadastre. The workshop focusses on developments in formalising 3D designs in the cadastre to improve the spatial planning and design process: early stage land use administration model.

The workshop is used to exchange experiences, compare legal structures and discuss the application of early stage 3D cadastral information.

Prerequisites: None