ArcGIS CityEngine

360 VR Experience: Create and View 360 VR Experiences on the Web

Virtual Reality (VR) offers unprecedented possibilities for reviewing, analyzing, and comparing projects in planning, AEC (Architecture, Engineering & Construction) and GIS.

In the past, the high cost of VR devices and rendering hardware, and the non-trivial setup and usage of VR equipment has kept wide-spread adoption of VR at moderate levels.

Current low-cost devices such as the Oculus Quest lift these limitations: the devices run stand-alone and are ergonomically easy to use. Applications can be deployed using web technology, making them accessible to large groups of users.

 

360 VR Experience: an all-in-one solution for GIS professionals, planners and architects

360 VR is Esri’s lightweight, all-in-one solution for creating and viewing 360-degree panoramic VR experiences. It allows GIS professionals, urban planners, and architects using Web Scenes or CityEngine to author VR experiences consisting of computer-generated panoramic images, multiple viewpoints, and – when using CityEngine – design scenarios.

The experiences are shared to users on ArcGIS Online, and can be viewed in a web browser on XR devices, mobile devices and desktop computers.

 

Easily create 360 VR Experiences from Web Scenes

With the June 2022 release of ArcGIS Online, you can now create your 360 VR Experiences from Web Scenes with just a few clicks. A scene’s slides are converted into 360 VR viewpoints, and the panoramic imagery is rendered automatically. Other improvements include a fresh and lean UI look and numerous bug fixes.

To learn more about 360 VR Experience creation, please refer to the official documentation.

 

ArcGIS 360 VR runs on all major VR headsets, on mobile devices, and on desktop platforms.

 

Give it a whirl!

To try it out, go to https://360vr.arcgis.com, where we provide featured experiences at top of the gallery: the updated Redlands redevelopment plan, a new Pasadena redevelopment project, and a detailed architectural project with a number of outdoor / indoor viewpoints.

 

About the authors

Dr Stefan Arisona is a computer scientist and artist with interests in computer graphics, visualization, urban planning, architecture, game design and digital art. He is leads the XR team at the Esri R&D Center Zurich. Stefan graduated in electrical engineering at ETH Zurich, received his PhD from the University of Zurich, and was Swiss NSF fellow at UC Santa Barbara. As a founding principal investigator of ETH Zurich's Future Cities Laboratory, he resided in Singapore from 2010 - 2014.

Taisha holds degrees in Geomatic Engineering and Arts from the University of Melbourne, as well as an MBA from RWTH Aachen/University of St. Gallen focusing on technology and innovation. Taisha works as a Product Manager and 3D Technology Evangelist in the ESRI R&D Center in Zürich and is interested in all things related to technology, sustainability, art and the entertainment industry.

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