Mike Branscomb
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Mike Branscomb is a Product Manager for the ArcGIS Maps SDKs for Native Apps and ArcGIS Maps SDKs for Game Engines. With over 20 years of experience working in the Esri ecosystem, he specializes in .NET, Local Server, and 3D Scene Layers. Mike is also a Scrum Product Owner with over 10 years of experience guiding teams through the product development lifecycle.

Posts by this author
ArcGIS Maps SDKs for Native Apps at DevSummit 2023

Join us at Dev Summit 2023 to learn all about building apps with the Native Maps SDKs.

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Welcome to ArcGIS Maps SDKs for Native Apps 200.0

Version 200.0 is the first production release of the ArcGIS Maps SDKs for Native Apps (previously known as the ArcGIS Runtime SDKs).

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Announcing ArcGIS Maps SDKs for Game Engines 1.1

ArcGIS Maps SDKs for Unity and Unreal Engine version 1.1 supports vector tile layers and improves scene layer rendering and performance.

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Introducing the ArcGIS Maps SDKs

Starting in December, we will begin delivering our client SDKs and APIs under one name as the ArcGIS Maps SDKs.

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Announcing ArcGIS Runtime 200.0 Beta

The ArcGIS Runtime 200.0 Beta program is now available for early access to the next major release of ArcGIS Runtime SDKs for .NET, Java, and Qt.

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What’s new in ArcGIS Runtime 100.15

ArcGIS Runtime 100.15 is our first long term support release. This release is focused on bug fixes and stability.

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ArcGIS Runtime SDKs and ArcGIS Maps SDKs at the 2022 Esri User Conference

The User Conference might not be quite as focused on developers as the Developer Summit, but we still have lots for our developers in San Diego!

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ArcGIS Runtime Local Server SDK 100.10 is now available!

ArcGIS Runtime Local Server SDK 100.10 now available for download from the ArcGIS Developers site.

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Toolkit for ArcGIS Runtime SDK for .NET now available!

Announcing the release of the Toolkit for ArcGIS Runtime SDK for .NET v100.4

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