ArcGIS Runtime SDKs and ArcGIS Maps SDKs at the 2022 Esri User Conference

The Esri User Conference returns to San Diego in just a few days, so here’s a quick rundown on what you’ll want to check out if you’re interested in the ArcGIS Runtime SDKs or the brand new ArcGIS Maps SDKs (our newest developer products, closely related to the Runtime SDKs, but targeting game engines).

For a full list of sessions and activities and to create your schedule, visit the detailed agenda.

ArcGIS Runtime SDKs

The ArcGIS Runtime SDKs are Esri’s premium native SDK offerings. They allow you to build standalone native applications that work with ArcGIS services, web maps and web scenes, as well as supporting full offline capabilities (whether that’s taking web maps and services offline, or working directly with local files and packages). We have ArcGIS Runtime SDKs for .NET, Android, iOS, Qt, and Java which, depending on the SDK you pick, let you build apps for iOS, Android, Windows, Linux, and macOS.

ArcGIS Runtime: An Introduction

Tuesday, July 12th, 4pm – 5pm PDT, SDCC Room 01 AB

This session serves as a great introduction to the Runtime SDKs, their capabilities, why you should use them, and an overview of the API. It’s ideal for developers new to ArcGIS Runtime as well as managers and program managers evaluating the technology.

ArcGIS Runtime: What’s New and The Road Ahead

Thursday, July 14th, 1pm – 2pm PDT, SDCC Room 07 AB

This session provides a summary of the latest capabilities we’ve added to ArcGIS Runtime and is a good way to bring yourself up-to-speed with the current state of the Runtime SDKs. It also covers our plans for the next few releases and typically includes a bunch of cool demos. The Road Ahead session is not recorded, so make sure to fit this into your schedule if you need to know our roadmap and plans (although you could get a head start by checking out this blog post).

ArcGIS Maps SDKs

The ArcGIS Maps SDKs are brand new products designed to bring ArcGIS directly into the Unity and Unreal Engine experiences. Game engines provide immersive, photorealistic environments to explore your GIS data. In addition to building apps for Windows, macOS, iOS and Android, game engines also support specialized AR and VR devices, which can open up whole new ways of looking at, interacting with, and understanding your geospatial data that would otherwise be hard to do.

ArcGIS Maps SDK: An Introduction

Tuesday, July 12th, 2:30pm – 3:30pm PDT, ADCC Room 03

Attend this session to learn all about the ArcGIS Maps SDK for Unreal Engine and the ArcGIS Maps SDK for Unity. You’ll learn about their architecture, capabilities, how they integrate with the Unity and Unreal Engine tools, and what our goals and roadmap are for these new SDKs. You’ll also see some hands on demos showing real-world data being brought straight into these immersive 3D and XR experiences. This is a great session whether you’re a developer, or a manager looking to understand whether the ArcGIS Maps SDKs are right for you.

ArcGIS: Leveraging Extended Reality (XR)

Thursday July 14th, 2:30pm – 3:30pm PDT, SDCC Room 31 ABC

This session will present an overview of Esri’s vision on how XR applies to GIS. We’ll discuss how Esri technology can be used to power VR (Virtual Reality) and AR (Augmented Reality) experiences across a variety of industries, including demos of both Unity and Unreal Engine with mobile devices and headsets such as Microsoft HoloLens and Oculus Quest.

ArcGIS Developers in the Expo

Tuesday (9am – 6pm)
Wednesday (9am – 6pm)
Thursday (9am – 4pm)

Come and see the Runtime and Maps SDKs teams at the ArcGIS Developers area.

Stop by the ArcGIS Developers area on the Expo floor to meet engineers working on the Runtime SDKs and Maps SDKs. We’re there to answer your questions and learn more about how you’re using or planning to use our SDKs. Come and talk to us about how you want to use the SDKs in your projects.

Developer Day

Wednesday is Developer Day, a day of sessions dedicated to introducing User Conference attendees to the world of developing with ArcGIS.

You can read all about it in this blog post, but here’s are a couple of highlights relevant to the Runtime and Maps SDKs:

A Developer’s View of the ArcGIS System

Wednesday, July 13th, 8:30am – 11am, SDCC 7AB

While the afternoon sessions will focus on web development, the morning’s overview session will include discussion of the Runtime SDKs and Maps SDKs and how they fit into the broader ArcGIS developer landscape.

Developer Social

Wednesday, July 13th, 5:30pm – 8pm, Marriott South Pool

Rounding out the Developer Day is a social at the Marriott South Pool. It’s always a great opportunity to relax and unwind at the end of a long day in the company of other developers. The event is free, but you need to sign up here.

About the authors

Nick Furness is a Product Manager for the ArcGIS Maps SDKs for Native Apps, and ArcGIS Maps SDKs for Game Engines, specializing in Swift and iOS. He's spent over 25 years working in the GIS space building projects ranging from small mom-and-pop solutions all the way up to enterprise utility and national government deployments. Nick presents at various Esri Developer Summits, the User Conference, and many other events, almost always talking about something to do with the Native Maps SDKs (although you might find the odd bit of JavaScript thrown in there).


Mike Branscomb is a Product Manager for the ArcGIS Maps SDKs for Native Apps and ArcGIS Maps SDKs for Game Engines. With over 20 years of experience working in the Esri ecosystem, he specializes in .NET, Local Server, and 3D Scene Layers. Mike is also a Scrum Product Owner with over 10 years of experience guiding teams through the product development lifecycle.


Rex Hansen is a Product Manager for the ArcGIS Maps SDKs for Native Apps and ArcGIS Maps SDKs for Game Engines. He has over 25 years of experience in GIS, spatial analytics, and computer mapping. Currently, he guides the development of native technologies in the GIS industry to use authoritative geospatial content and analysis in offline workflows, photorealistic experiences, and immersive, extended reality solutions.

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