Mike Branscomb
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Mike Branscomb is a Product Manager for the ArcGIS Maps SDKs for Native Apps and ArcGIS Maps SDKs for Game Engines. With over 20 years of experience working in the Esri ecosystem, he specializes in .NET, Local Server, and 3D Scene Layers. Mike is also a Scrum Product Owner with over 10 years of experience guiding teams through the product development lifecycle.

Posts by this author
What’s new in ArcGIS Maps SDKs for Native Apps 200.3

Version 200.3 of the Native Maps SDKs includes a clustering API, geometry editing feedback, utility network validation, and more!

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ArcGIS Maps SDK for Unity is Now Available in the Unity Asset Store

We are pleased to announce that the ArcGIS Maps SDK for Unity plugin is now available for Unity developers through the Unity Asset Store.

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QML API Deprecation and Roadmap

Announcing the deprecation of the QML API portion of the ArcGIS Maps SDK for Qt.

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Announcing ArcGIS Maps SDK 1.3 for Unreal Engine

ArcGIS Maps SDK 1.3 for Unreal Engine adds support for modifying and filtering terrain and 3D scene layers plus new and improved samples.

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What’s new in ArcGIS Maps SDKs for Native Apps 200.2

The ArcGIS Maps SDKs team is pleased to bring you version 200.2 of the Native Maps SDKs, full of exciting new features and updates.

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Announcing ArcGIS Maps SDK 1.3 for Unity

ArcGIS Maps SDK 1.3 for Unity adds support for virtual tabletop experiences plus modifying and filtering terrain and 3D scene layers.

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Announcing ArcGIS Maps SDKs for Game Engines 1.2

ArcGIS Maps SDKs for Unity and Unreal Engine version 1.2 adds support for building scene layers and multiple elevation sources.

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What’s new in ArcGIS Maps SDKs for Native Apps 200.1

Version 200.1 introduces support for steaming data sources and is the first production release of the ArcGIS Maps SDKs for Swift and Kotlin.

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ArcGIS Maps SDKs for Game Engines at DevSummit 2023

Join us at the 2023 Developer Summit to learn about using Game Engine Maps SDKs to build immersive apps.

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