CityEngine 2016 has arrived. With the CityEngine 2016 release, we have introduced some game-changing new features that will make your 3D content creation world quite a bit easier.
Build cities in minutes with ‘Get map data’ interface
We present the ‘Get map data’ feature which allows you to create smart 3D city models in just minutes. This is a game-changing feature that will cut down your time considerably.
Previously, it took several days to (1) collect the different data sources for imagery, elevation, and building footprints; (2) reproject, transform, align, and clean the source data; and (3) mash it up to create smart 3D city models. With ‘Get map data’, we have streamlined these steps down for you to just a few clicks in an easy-to-use interface.
Share contents by using new 3D streaming services
Work in the cloud with the ArcGIS platform
CityEngine 2016 integrates CityEngine with the ArcGIS platform, our unique and powerful cloud solution for hosting, sharing and visualizing 3D and GIS data. Highlights for this feature include the following:
- The new portal Navigator allows you to conveniently find rule packages, web layers, and other contents by searching the libraries in ArcGIS Online or on-premise portals (based on Portal for ArcGIS).
- Feature layers are supported, i.e. the user can connect to feature services that can be combined with rules to generate new 3D layers for buildings, parks, streets, or other features.
- The ‘Get Map Data’ function allows for the consumption of elevation and basemaps from ArcGIS Online.
- You can share SPKs and CityEngine web scenes (3WS) directly from CityEngine.
- Multiple ArcGIS Online and on-premise accounts can now be simultaneously and conveniently managed within CityEngine.
Handle massive 3D city models via Alembic
We are pleased to announce a highly anticipated new feature to CityEngine, the Alembic exporter. The Alembic (.abc) format is used by visual effects and animation professionals, and is well suited for the handling of massive 3D models (dozens of GBs). As a result, for the first time since the origins of CityEngine in 2008, the complete procedural modeling power of CityEngine can be fully utilized out-of-the-box in commercial 3D tools. By using Alembic caches, it is now possible to batch generate tens of thousands of building geometries at the highest level of detail and visualize them in a renderer without the need for an advanced production pipeline anymore.
Alembic cache files written by CityEngine can be read by popular 3D tools such as SideFX’s Houdini®, The Foundry’s KATANA®, or Autodesk’s Maya®, where they work together with renderers such as Chaos Group’s V-Ray® or Pixar’s RenderMan®..
Your CityEngine team