DevSummit 2023 is right around the corner and the Game Engine Maps SDK team is excited to hear about your work, discuss opportunities, and share details about what we’ve been working on. Between Tuesday, March 7th and Friday, March 10th, we’ll be hosting technical sessions, demo theaters, and more.
To help you plan your time at DevSummit, below you’ll find a list of the opportunities to learn about the ArcGIS Maps SDKs for Unity and Unreal Engine, to discover industry topics and other Esri products that enhance their use, to engage with the development team, to get answers to your questions, and to give us your feedback.
Planning your schedule
We have two primary sessions dedicated to the ArcGIS Maps SDKs for Unity and Unreal Engine (Game Engine Maps SDKs). The first session is an introductory session that will provide an overview of the Game Engine Maps SDKs, discuss the latest releases, and present a roadmap for the future. If you’re new to the Game Engine Maps SDKs or need to evaluate whether these SDKs are the right tool for your project, then this session is for you. The second session covers advanced topics in developing solutions with our Game Engine SDKs. If you need insights into advanced techniques to make your scenes and data come to life in a game engine, attend this session.
Thursday, 1:00pm – 2:00pm
This session will present capabilities of the ArcGIS Maps SDKs for Unity and Unreal Engine, discuss the architecture of these game engine plug-ins, and present the goals and roadmap for these new developer products.
Thursday, 1:00pm – 2:00pm
This session will demonstrate techniques for developers to enhance application experiences built with the ArcGIS Maps SDKs for Unity and Unreal Engine. This includes optimizing visualization of ArcGIS data sources, enabling access to geospatial analysis, using special effects and physics in game engines, building XR experiences, and much more.
Combining ArcGIS with game engines can bring your scenes to life. The following demo theaters showcase this key benefit by integrating real-time information with real-world data and enabling immersive VR experiences with our Game Engine Maps SDKs:
Tuesday, 4:45pm – 5:15pm
Tuesday, 5:30pm – 6:00pm
Integrating real-world data from ArcGIS with the power of game engines will enable developers to deliver the next generation of 3D solutions. This integration will be pivotal in driving immersive experiences with digital twins across industries at a global scale. The following sessions cover two topics driving conversations about converging the digital and physical world today: the Metaverse and extended reality.
Wednesday, 5:30pm – 6:30pm
Game engines are known for delivering a premium rendering experience and include systems to simulate the interaction and movement of real-life, so they are pivotal to delivering next generation 3D solutions with real-world data. These benefits can be applied to many topics, including the Metaverse, covered in the first session listed below. While the Metaverse has become a bit of a buzzword, the underlying idea and effort is still important. From a GIS perspective it can be considered an immersive and interactive digital twin of reality – more specifically, a digital twin of the real world. Interestingly, Esri has been working in this space for years, delivering software and services to manage, maintain, and deliver geospatial data and analytics to power experiences with digital representations (ie twins) of the real world. Conversations around the Metaverse are helping drive a broader understanding of global digital representations of the real world. Attend this session if you’d like to discover how Esri is a key part of this conversation.
Thursday, 10:30am – 11:30am
Extended reality (XR) is a comprehensive term for technologies that enhance or replace our view of the world. XR includes virtual reality (VR), augmented reality (AR) and mixed reality (MR). VR immerses a user into a fully digital world. AR adds digital content to enrich a user’s view of the physical world. MR is a more immersive extension of AR that adds interactive digital content to a user’s natural field of view of the physical world. Game engines are uniquely qualified to deliver applications that support the responsiveness, frame rates, and fidelity needed to power XR experiences. Attend this session to discover the value of extended reality (XR) in real-world scenarios and how Esri technology supports XR experiences.
ArcGIS CityEngine is advanced 3D modeling software for creating urban environments. It includes tools to generate and render 3D data as well create and improve assets and models used in high-end 3D visualizations across ArcGIS system. While the following sessions do not cover the Game Engine Maps SDKs specifically, the technology and workflows presented can be used to generate and enrich 3D data and assets for use with the Game Engine Maps SDKs.
Thursday, 5:30pm – 6:30pm
Friday, 8:30am – 9:30am
Maps SDK team members will be available at the Esri Showcase, which runs from Monday afternoon through Thursday afternoon, and we have a dedicated area for each Game Engine Maps SDK. Stop by to ask specific questions, to learn more about the Maps SDKs, and to show us what you’ve built or are building. This is your chance to meet the people that build the technology you use, and we love learning about how the Game Engine Maps SDKs are working for you.
Meet the Teams
Team members will also be attending the Meet the Teams social after the showcase hours end on Tuesday. Drinks and food will be served.
Tuesday, 6:30pm – 8:30pm
In 2019 we introduced the Developer Clinic to assist customers with strategic questions about development projects and solutions that involve many parts of the ArcGIS system. This was incredibly successful and so we’re continuing to support it this year through Code Reviews, which you can schedule here. With the choice between the Game Engine Maps SDKs area at the Esri Showcase and scheduling a Code Review, you might be wondering which option is right for you…
- Come to the Game Engine Maps SDKs area of the Esri Showcase if you need targeted advice about working with a specific Game Engine Maps SDK from the engineers that built it.
- Schedule an appointment for a Code Review to discuss strategic approaches you might adopt. You’ll have a chance to consult with us on bigger picture stuff like broader platform concepts, which APIs and SDKs to use, your identity strategy, how to plan your architecture.
See you in Palm Springs!
As you can see, between the technical sessions, demo theaters, code reviews, and Esri showcase, there will be many opportunities to learn more about the ArcGIS Maps SDKs for Unity and Unreal Engine from the very people building them. We hope you can make it and we’re looking forward to seeing you at the 2023 Dev Summit!