ArcGIS Maps SDKs for Game Engines at DevSummit 2024

DevSummit 2024 is upon us and the Game Engine Maps SDK team is ready to hear about your work, discuss opportunities, and share details about what we’ve been working on.  In the Palm Springs California sunshine, from Tuesday, March 12 to Friday, March 15, we’ll be hosting technical sessions, demo theaters, and more.

To help you plan your time at DevSummit, below you’ll find a comprehensive list of all the opportunities to learn about the Game Engine Maps SDKs, to engage with the development team directly, to get answers to your questions, and to give us your feedback.

Primary sessions

We have two primary sessions dedicated to the ArcGIS Maps SDK for Unity and ArcGIS Maps SDK for Unreal Engine (Game Engine Maps SDKs). The first session is an introductory session that will provide an overview of the Game Engine Maps SDKs, discuss the latest releases, and present a roadmap for the future. If you’re new to the Game Engine Maps SDKs or need to evaluate whether these SDKs are the right tool for your project, then this session is for you. The second session covers advanced topics in developing solutions with our Game Engine SDKs. If you need insights into advanced techniques to make your scenes and data come to life in a game engine, attend this session.

ArcGIS Maps SDKs for Game Engines: An Introduction

Thursday, Mar 14 | 10:30 AM – 11:30 AM PDT | Primrose B

This session will demonstrate capabilities of the ArcGIS Maps SDKs for Unity and Unreal Engine, discuss the architecture of these game engine plug-ins, and present the goals and roadmap for these new developer products. We’re excited to show you how to use the ArcGIS Maps SDKs for game engines to build immersive, cutting-edge 3D and XR experiences with real-world data!

ArcGIS Maps SDKs for Game Engines: Advanced Workflows

Thursday, Mar 14 | 1:00 PM – 2:00 PM PDT | Mojave Learning Center

This session will demonstrate techniques for developers to enhance application experiences built with the ArcGIS Maps SDKs for Unity and Unreal Engine. This includes optimizing visualization of ArcGIS data sources, enabling access to geospatial analysis, using special effects and physics in game engines, building XR experiences, and much more.

Demo Theaters

Combining ArcGIS with game engines can bring your scenes to life and deliver truly immersive experiences. The following demo theaters showcase this benefit by using game engines to deliver real-world data in XR (extended reality) apps for headsets and mobile devices and to leverage special effects, animated assets, and particle systems that enable high powered visualizations and lifelike experiences.

Developing XR Applications with a Game Engine

Tuesday, Mar 12 | 4:00 PM – 4:30 PM PDT | Demo Theater 1: Oasis 1-2

Enhancing Visualization of GIS Data in a Game Engine

Tuesday, Mar 12 | 4:45 PM – 5:15 PM PDT | Demo Theater 1: Oasis 1-2

XR (Extended Reality)

Game engines are uniquely qualified to deliver the responsiveness, frame rates, and fidelity necessary to target AR, MR, and VR experiences on XR headsets and mobile devices. Game Engine Maps SDKs enable easy access to real-world data to power these immersive experiences and bring your users, your life, into the scene. This session will provide a comprehensive view of ArcGIS apps and developer technology (including Game Engine Maps SDKs) that enable interactive XR experiences with real-world data.

Extended Reality (XR) in ArcGIS

Wednesday, Mar 13 | 2:30 PM – 3:30 PM PDT | Primrose B

Development strategies

If you have questions about how game engines fit in the ArcGIS system, we have two sessions that will address your questions around popular strategic topics, namely how can 3D capabilities be utilized effectively by developers and what are the development options for mobile and desktop platforms.

3D Across ArcGIS: A Developer’s View

Tuesday, Mar 12 | 5:30 PM – 6:30 PM PDT | Madera

Strategies for Mobile and Desktop Development

Wednesday, Mar 13 | 2:30 PM – 3:30 PM PDT | Primrose A

CityEngine sessions

ArcGIS CityEngine is advanced 3D modeling software for creating urban environments. It includes tools to generate and render 3D data as well create and improve assets and models used in high-end 3D visualizations across ArcGIS system. While the following sessions do not cover the Game Engine Maps SDKs specifically, the technology and workflows presented can be used to generate and enrich 3D data and assets for use with the Game Engine Maps SDKs.

Procedural 3D Content with ArcGIS

Wednesday, Mar 13 | 4:00 PM – 5:00 PM PDT | San Jacinto

Creating Immersive Experiences with ArcGIS CityEngine and Game Engines

Thursday, Mar 14 | 5:30 PM – 6:30 PM PDT | Catalina

Esri Showcase

Maps SDK team members will be available at the Esri Showcase, which runs from Tuesday afternoon through Thursday afternoon, and we have a dedicated area for each Game Engine Maps SDK. Stop by to ask specific questions, to learn more about the Maps SDKs, show us what you’ve built or are building, and maybe even give our XR headsets a spin!  This is your chance to meet the people that build the technology you use, and we love learning about how the Game Engine Maps SDKs are working for you.

Meet the Teams

Team members will also be attending the Meet the Teams social after the showcase hours end on Tuesday, 6:30pm – 8:30pm on the Esplanade.  Drinks and food will be served.  Connections will be made.  Good times will be had.

Code Reviews

In 2019 we introduced the Developer Clinic to assist customers with strategic questions about development projects and solutions that involve many parts of the ArcGIS system. This was incredibly successful and so we’re continuing to support it this year through Code Reviews, which you can schedule here. With the choice between the Game Engine Maps SDKs area at the Esri Showcase and scheduling a Code Review, you might be wondering which option is right for you…

Come to the Game Engine Maps SDKs area of the Esri Showcase if you need targeted advice about working with a specific Game Engine Maps SDK from the engineers that built it.

Schedule an appointment for a Code Review to discuss strategic approaches you might adopt. You’ll have a chance to consult with us on bigger picture stuff like broader platform concepts, which APIs and SDKs to use, your identity strategy, how to plan your architecture.

See you in PS!

As you can see, between the technical sessions, demo theaters, code reviews, and Esri Showcase, there will be many opportunities to learn more about the Game Engine Maps SDKs from the very people building them. We hope you can make it and we’re looking forward to seeing you in Palm Springs at the 2024 DevSummit!

About the authors

Rex Hansen is a Product Manager for the ArcGIS Maps SDKs for Native Apps and ArcGIS Maps SDKs for Game Engines. He has over 25 years of experience in GIS, spatial analytics, and computer mapping. Currently, he guides the development of native technologies in the GIS industry to use authoritative geospatial content and analysis in offline workflows, photorealistic experiences, and immersive, extended reality solutions.


Mike Branscomb is a Product Manager for the ArcGIS Maps SDKs for Native Apps and ArcGIS Maps SDKs for Game Engines. With over 20 years of experience working in the Esri ecosystem, he specializes in .NET, Local Server, and 3D Scene Layers. Mike is also a Scrum Product Owner with over 10 years of experience guiding teams through the product development lifecycle.


Shimona Lahiri

Shimona is an associate product marketing manager working with 3D and Developer products. With an undergrad degree in Psychology and an M.S. in Marketing, she is a digital marketing polymath and loves to craft interesting stories for her audience to enjoy.


Chris LeSueur is a Product Manager with the Apps Team in Redlands, California.

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