Developers

Pre-release of ArcGIS Maps SDK for Unreal Engine 5 is available!

We’re delighted to announce a pre-release of the ArcGIS Maps SDK for Unreal Engine 5!

Just over 6 months ago we delivered a pre-release of the ArcGIS Maps SDK that supported Unreal Engine 4.  Since then we’ve been working closely with our partner, Epic Games, and listening to feedback from the user community to refine the ArcGIS Maps SDK for use with Unreal Engine 5.  We were excited to see the first production release of Unreal Engine 5 go out last week, which brings with it groundbreaking advancements in visualization, rendering, real-time interaction, use of high precision data, and a modern developer experience.   Building on those advancements, our pre-release of ArcGIS Maps SDK for Unreal Engine 5 includes a few key enhancements:

ArcGIS Maps SDK for Unreal Engine 5
Combining geospatial data with weather effects using the ArcGIS Maps SDK with Unreal Engine 5.

We invite you to join or login to the ArcGIS Maps SDK for game engines beta program and download the latest pre-release for ArcGIS Maps SDK for Unreal Engine, built for Unreal Engine 5.   Feel free to peruse the product documentation, including release notes, for more information on enhancements as well as resolved and known issues.

Road Ahead

We plan to deliver the first production release of the ArcGIS Maps SDK for Unreal Engine in June 2022.  Please use the beta program to provide feedback on issues encountered with the latest pre-release so we have an opportunity to review and assess for upcoming production releases.

The first production release of the ArcGIS Maps SDK for Unreal Engine will require Unreal Engine 5.   For developers who choose to remain on Unreal Engine 4 and need time to transition to Unreal Engine 5, the ArcGIS Maps SDK for game engines beta program will remain open until the end of 2022.   Previous beta releases targeting Unreal Engine 4 and some offline documentation will be available to download, but feedback options and community support will be limited.

 

Note: 3D building data displayed in images within this post was provided by Geodaten der Landeshauptstadt Dresden

About the authors

Rex Hansen is a Product Manager for the ArcGIS Maps SDKs for Native Apps and ArcGIS Maps SDKs for Game Engines. He has over 25 years of experience in GIS, spatial analytics, and computer mapping. Currently, he guides the development of native technologies in the GIS industry to use authoritative geospatial content and analysis in offline workflows, photorealistic experiences, and immersive, extended reality solutions.

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Nick Furness

Nick Furness is a Product Manager for the ArcGIS Maps SDKs for Native Apps, and Game Engines, specializing in Swift and iOS. He's spent over 20 years working in the GIS space building projects ranging from small mom-and-pop solutions all the way up to enterprise utility and national government deployments. Nick presents at various Esri Developer Summits, the User Conference, and many other events, almost always talking about something to do with the Native Maps SDKs although you might find the odd bit of JavaScript thrown in there.

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