John Nelson
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I have far too much fun looking for ways to understand and present data visually, hopefully driving product strategy and engaging users. I work in the ArcGIS Living Atlas team at Esri, pushing and pulling data in all sorts of absurd ways and then sharing the process. I also design user experiences for maps and apps. When I'm not doing those things, I'm chasing around toddlers and wrangling chickens, and generally getting into other ad-hoc adventures. Life is good. You might also like these Styles for ArcGIS Pro: esriurl.com/nelsonstyles

Posts by this author
How to reattach land that spills over the International Dateline

Ah, that cartographic conundrum of Siberia reaching over to peak out of the left side of a world map...

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Imagery basemap ready for data

Imagery basemaps are lovely and provide unparalleled context. But that detail can be troublesome.

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Analysis in the browser: How to draw walkable territories around city parks in ArcGIS Online

So many geoprocessing tools in ArcGIS Online's Map Viewer. Here are but a couple of them.

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Smashing attributes together for convenient mapping

Here's how to create a virtual field, based on a combination of fields you already have. And stuff.

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How to cover up coastal artifacts in mosaiced imagery

Sometimes mosaiced imagery over water can have undesirable seam artifacts or gaps. Here's one way to make that water look snazzy.

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Historical Topo Map Explorer (beta)

The USGS Historical Topographic Map Explorer is getting an update. Here's an introduction to the beta release.

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How to make this animated map of blue whale migration

Animal migration data is a treat, and an honor, to work with. Here's how you can make an animation of these amazing journeys.

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Reimagining a classic Cheysson thematic map

Here's a a re-think on a classic. I'll rationalize some data-viz choices and layout choices and end up with something completely different.

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How to make features illuminate an underlying basemap

Sure, we can make features look like they are glowing. But how can we make them look like they are casting light on the basemap below?

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