Chris LeSueur
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Chris LeSueur is a Product Manager for the ArcGIS Maps SDKs for Native Apps and ArcGIS Maps SDKs for Game Engines. Chris has over 20yrs experience in the GIS industry working in various positions in Technical Marketing, Competitive Intelligence, and Product Management. As a product manager Chris works to broaden the reach of GIS by improving the native app development experience for mobile, desktop, and games engine developers.

Posts by this author
ArcGIS Maps SDKs for Game Engines at DevSummit 2024

Join us at the 2024 Developer Summit to learn about using Game Engine Maps SDKs to build immersive apps.

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Announcing ArcGIS Maps SDK 1.4 for Unreal Engine

ArcGIS Maps SDK 1.4 for Unreal Engine expands support for spatial filtering and mesh modification, available through a new editor UI.

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Announcing ArcGIS Maps SDK 1.4 for Unity

ArcGIS Maps SDK 1.4 for Unity expands support for spatial filtering and mesh modification, available through a new editor UI.

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What’s new in ArcGIS Maps SDKs for Native Apps 200.3

Version 200.3 of the Native Maps SDKs includes a clustering API, geometry editing feedback, utility network validation, and more!

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ArcGIS Maps SDK for Unity is Now Available in the Unity Asset Store

We are pleased to announce that the ArcGIS Maps SDK for Unity plugin is now available for Unity developers through the Unity Asset Store.

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QML API Deprecation and Roadmap

Announcing the deprecation of the QML API portion of the ArcGIS Maps SDK for Qt.

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Announcing ArcGIS Maps SDK 1.3 for Unreal Engine

ArcGIS Maps SDK 1.3 for Unreal Engine adds support for modifying and filtering terrain and 3D scene layers plus new and improved samples.

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What’s new in ArcGIS Maps SDKs for Native Apps 200.2

The ArcGIS Maps SDKs team is pleased to bring you version 200.2 of the Native Maps SDKs, full of exciting new features and updates.

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Announcing ArcGIS Maps SDK 1.3 for Unity

ArcGIS Maps SDK 1.3 for Unity adds support for virtual tabletop experiences plus modifying and filtering terrain and 3D scene layers.

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